Episode IV (Japan)

Candela's picture

It is curious how Japan Archlord, released almos 2 years after ours has got already all patches, here are notes from Episode IV patch Released on July 2008, sorry for the bad translation ^^:

  • 3rd Moon-Elf Class added "Swashbuckler"
  • New production system (unsure about the translation).
    • Items can be upgraded on 3 ways
    • You can upgrade options and slots of the item
    • You can upgrade consumable items
    • When upgrading, slotted stones can be upgraded
    • After upgrading item, level requirements are also upgraded
  • Changes in guild system.
  • In order to participate in guild wars you need 10 members and guild master.
  • After war guilds are giving points:
    • 5 points for win
    • 2 points for draw
    • 0 points for lose
  • The game points are modified according to war duration:
    • 10 minutes = points * 1
    • 30 minutes = points * 3
    • 60 minutes = points * 6
    • 90 minutes = points * 9
    • 120 minutes = points * 12
  • There are 5 types of wars:
    • Point Match
      • You get points for defeating other guild members
      • You can be given 0 - 6 points according to level difference
      • Less when higher the level difference
      • After the time ends the guild with more points gets the victory
      • If one guild surrenders the other gets victory points
      • When a guild leaves during war points are for theother guild
    • Guild Survival (Elite war)
      • Declaring guild chooses the number of participants (30, 40, 50 or 100)
      • You can select victory conditions: 2 out of 3, 3 out of 5 or 4 out of 7 fights
      • Guild master selects the people who participates in the war
      • After the time is over the guild with more survivors is the winner
    • Guild Survival (Private War)
      • Same as before but the number of people participating in war depends on the number of matches.
      • For 3 matches, 3 people.
      • For 5 matches, 5 people.
      • For 7 matches, 7 people.
    • Chief Death Match
      • Both guild leaders fight, the survivor wins.
  • All wars have a common rule: If a member disconnects and reconnects in time can keep participating.
  • Changes on guild system, guilds need 10 members to be created, guilds with less than 10 members will not appear on guild list and can not store items on guild storage, items already on guild storage can be removed by guild master.
  • To create guild marks and increase member limit no longer are used skulls, instead they are done by paying with "Genie" (no idea if it is a new item of experience or money or cc)
  • Auction House system rebuild, includes:
    • 3% of commision on sale publishing.
    • Items are for sale for 7 days, they can be removed by selling to the merchant only.
  • Help system rebuilt
  • Additional cc items:
    • 'Armor' 'wedding dress' of angel.
    • attack type 14 days
      (HP +20, MP +20, physical attack power +20, all attribute attack powers +10, attack speed +5%, drift speed +5%, Absorbing 3% of the damage which is received with 1% probability, conversion to HP).
    • defense type 14 days
      (HP +50, MP +50, physical defensive power +20, all attribute resistance +10%, block ratio + 5%, skill block ratio +5%, Absorbing 3% of the damage which is received with 1% probability, conversion to HP)
    • growth formation 14 days
      (HP +30, MP +30, physical attack power +10, physical defensive power +10, experience value +10%, drop ratio +10%, acquisition Genie +20%)